How to Create Basic Rig in Maya
Getting Started Sample Chapter
3D Rigging Orientation
Parent
Direct Connection
Editors
Node Editor
SDK
Expression Editor
Math Nodes
Constraints and Joints
Constraints Introduction
Parent Constraint
Point Constraint
Orient Constraint
Constraints Question
Aim Constraint
Scale Constraint
Joint Tool
Clock Example
Clock Example Solution
Forward and Inverse Kinematics
Space Switch
IK-FK Intro
FK Chain Types
IK Single Chain
Spline IK
Ribbon
Arm Example
Arm Example Solution
DRV systems and Arms
Spine – Neck – Head
IK FK DRV Systems
IK FK Switch
Clean the Scene
Mirror Arm
Fingers
Legs
IK FK Switch
FK Systems
IK Leg
Clean the Scene
Mirror
Skinning
Blocking
Smooth Arms
Spine Smooth
Finalizing Body
Cape Rig
Skin Test
Clean The Scene
Facial Basics
Brow Rig
Brow Skinning
Eyes
Mouth Rig
Mouth Skin
Clean Up
Hide Joints
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  1. How to Create Basic Rig in Maya
  2. Getting Started
  3. Parent
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